Sherlock Holmes sequence developer Frogwares has revealed the existence of its subsequent recreation.
It is at present untitled however the Ukraine-based studio, which lately obtained a grant from Epic Games to fund the relocation of builders there resulting from Russia’s invasion of the nation, is referring to it as Project Palianytsia. Alongside this working title, Frogwares has launched 4 items of idea artwork to arrange the sport, which it calls “a mix of eldritch horror coupled with Victorian-era mystery.” It says the sport is aimed toward followers of The Sinking City and its Sherlock Holmes sequence.
“We are revealing the game now in this way to simply show people we are pushing on and also as a clear middle finger to those who thought they could just roll into our country hoping to disrupt and ruin our lives,” Frogwares communications supervisor Sergey Organesyan writes in a press launch. “While nonetheless difficult, previous to this, the whole lot we launched through the conflict was current tasks that wanted to be finalized. We at the moment are making one thing virtually solely from scratch which is rather a lot tougher below these circumstances so we wanted to suppose good about what’s real looking for us. The concept was greenlit for this very cause as it’s one thing our present crew and setup can ship in comparison with doing pre-production on one other open-world title, which is what we have been doing previous to the conflict.
“The name Palianytsia is symbolic to Ukraine as it’s considered part of our national cuisine. But it’s also the equivalent of phonetic Dark Souls for Russians who can’t pronounce it correctly when trying to pass off as Ukrainian. And so now it’s often used in the field as a test to quickly identify possible affiliation of unknown individuals.”
Alongside this press launch, Frogwares has launched a full assertion regarding the recreation’s announcement, the continuing conflict in Ukraine, and why the studio wanted to pivot from its open-world recreation to this new one. That is posted beneath, in full:
“The conflict retains going. And so will we. A brand new recreation is within the works.
We at the moment are reaching the 4th month of the Russian invasion. This so-called “special operation” was presupposed to take just a few days to finish. Funny how life doesn’t all the time work out to plan. We have little doubt that Ukraine will stay an impartial nation – it doesn’t matter what the Russian forces throw at us. But due to the conflict, we have now to adapt. And the work should proceed. With that, we have now an announcement to make.
We can now formally reveal that we’re engaged on a brand new recreation, codenamed ‘Palianytsia.’ It’s a horror and thriller expertise that followers of each The Sinking City and Sherlock Holmes ought to like. We’ll make a correct announcement quickly, however for now, we have now a couple of early idea items to share with you.
To be frank, ‘Palianytsia’ shouldn’t be the venture we had initially deliberate on doing subsequent, however with the conflict going down, we wanted to re-evaluate the whole lot. It is a little more streamlined than our newest open-world titles nevertheless it’s a recreation we’re certain we will ship below these excessive circumstances.
As an impartial studio, we all the time must stability our assets and workflow to have the ability to ship our video games. But the conflict has thrown notable hurdles at us and our established course of. Constant communication and iteration between groups is tougher to take care of, so we’d like a venture the place employees can have extra autonomy. Roles and obligations needed to shift round to fill the gaps left by those that signed as much as combat or present humanitarian support. And the risk that tomorrow one thing might occur someplace or to somebody that will drive us to drastically adapt yet again means we must be extra versatile. With this in thoughts, we had a choice to make.
Do we go forward with a big scope venture and danger disruption, have much less room for R&D and innovation, much less entry to your extremely expert employees, and have smaller pre-production and improvement of particular instruments? Or maybe we could be smarter about this, and create a venture with a better turnaround and a tighter scope – however nonetheless bold, full of high quality, and with nice storytelling and thriller behind it. This method, we can’t solely make a brand new recreation, however accomplish that whereas supporting these combating.
We will likely be revealing extra about our subsequent title shortly. And, if you’re , we’d like to provide you a extra detailed look into our lives and our work throughout a conflict. Perhaps it would deliver you and us a bit bit nearer. We’re additionally different methods to deliver the sport to you instantly – extra data on that quickly.
Thank you for all of your assist throughout this time. Stay protected wherever you’re.”
For extra, learn Game Informer’s operating listing of the sport studios which have proven assist for Ukraine.