The Last Of Us Co-Director Had One Rule For Changing Game Canon On HBO TV Show

We are lower than two weeks from the premiere of HBO’s adaptation of The Last of Us and you may say followers of the franchise are getting fairly hyped. With Mandalorian star Pedro Pascal as Joel and Game of Thrones standout Bella Ramsey as Ellie, this post-apocalyptic zombie drama has all of the makings of a hopefully prompt classic–something that’s fairly uncommon for video video games delivered to life as films or TV exhibits. There’s little question, although, that followers are going to be frightened about adjustments being made to the story. And sure, adjustments are made–but with good reason–over the course of the primary season, which covers the primary recreation.

Speaking to GameSpot, TV Guide, and Metacritic, The Last of Us recreation author and co-director Neil Druckmann–who can be a author and government producer on the show–was fast to elucidate. “There’s things that work in the game that would just not work in the show,” he stated. “The game is about–sometimes–immersion and these continuous sequences through continuous space and time to get you to feel like you’re that character. And the show, if we were to shoot it exactly like that, it would just get boring, the violence would get rote in a way that it doesn’t in the game because there’s certain mechanics and stuff that really affect you.”

Now Playing: The Complete LAST OF US Timeline Explained

It’s laborious to argue with Druckmann’s reasoning right here. While the video games are an enchanting and creepy dive into Joel and Ellie’s experiences in a zombie-filled wasteland, a digital camera merely following them round whereas they kill off clickers and anybody that will get of their approach can solely be entertaining for therefore lengthy if you’re not personally controlling their actions. What in regards to the story adjustments, although? For showrunner Craig Mazin (Chernobyl), that was one thing they had been continually working laborious to determine.

“Neil would always say, ‘We can change anything, but we need to talk about why. And if there’s not a good reason–if we can’t do better–let’s deliver what we have,'” he defined. “And there are places where I thought we came up with really interesting ideas. Sometimes I would call him, and I would be like, ‘I’m scared to say this idea,’ and every now and then he would say nothing for a bit, and then he would say, ‘Aw, you know what? We should have done that in the game.’ And then I’m like, ‘OK, aha, OK, we’re onto something.’ The big secret is, Neil Druckmann was so confident and secure in the story of the game that he was then able to be flexible with me to go wander and fill in and change and alter.”

Knowing that Druckmann is so open to adjustments, supplied they make for a greater viewing expertise, is reassuring on condition that he was the only real author behind each The Last of Us video games. After all, no person goes to be extra protecting of Joel and Ellie than their creator. Still, Mazin needs followers to know this present is not about reinventing the wheel, including, “If you’re a fan and you loved that first game, you’re going to have that experience again, wholly but in a different way.”

What stays to be seen, although, is the place the present would head in a possible Season 2. After all, The Last of Us 2 is ready 4 years after the primary recreation, with a younger grownup Ellie and an older Joel. While Season 2 may actually go that route, there’s additionally room to discover what occurs to those characters within the speedy aftermath of the primary recreation. Whatever the case, there’s loads of story for the present to inform and hopefully a number of seasons to inform it over.

The Last of Us premieres on January 15 on HBO.

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