Tetsuya Mizuguchi, producer of Tetris Effect, Rez, and Lumines has expressed curiosity in creating a game for the upcoming PSVR2 headset.
This comes from a latest interview with VGC, the place Mizuguchi states, “I can’t say anything very specific… but we are very interested, and we’re thinking about how we can push VR, so we’re very interested in new hardware and how we’re looking to make VR games better.” Mizuguchi has already had expertise with PSVR know-how, with the PlayStation 4 model of Tetris Effect being suitable with the headset.
Producer Mark MacDonald recommended earlier in the interview that the game might additionally get ported to PSVR2; “There are still platforms that we’re not out on that we’d like to be. There might be future platforms that are coming out that we’d like to be on.”
In 2019, Mizuguchi expressed a eager curiosity in releasing his new game on at-the-time next-generation {hardware}. “We want to make a game on the next consoles, which will offer much higher resolution I hope.” He continued, “new hardware and new technology in general has always been a huge source of inspiration for me, from my days back in the arcade to most recently VR and AR. So yeah, I’m definitely really excited for what’s next.”
Given Mizuguchi’s penchant for having a main function in titles focussed on “interactive synaesthesia”, it appears protected to imagine that his subsequent title might be in a related vein, with music and visuals being linked to participant inputs.
NME awarded Tetris Effect: Connected an exemplary five-out-of-five-star rating, claiming; “Whichever version you opt for, there’s no denying that it’s quite simply a modern masterpiece, whether as a meditation on life, an excuse to challenge the universe, or making a connection with strangers.”
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