‘Skate’ is a free-to-play “authentic evolution” of the franchise

EA has revealed extra particulars about the upcoming Skate recreation, calling it an “authentic evolution” of the franchise that shall be free-to-play.

During the first The Board Room presentation, basic supervisor of Skate developer Full Circle, Dan McCulloch, described the new recreation as “an authentic evolution of the Skate franchise that can be enjoyed by all players for years to come” (by way of PCGamer).

“We knew that to support a never-ending, ever-evolving, free-to-play world of Skate, we’d have to look into different models for the game itself, which means that there will be microtransactions. And we know that this is a sensitive subject,” he continued.

“That’s why when we decided to explore this model, we made some hard ground rules to follow,” he mentioned earlier than promising no loot bins, no pay-to-win choices and no restrictions on maps or gameplay. In reality, the deliberate microtransactions gained’t supply any “gameplay-altering advantages” in any respect.

Creative director Cuz Perry went on to say that the upcoming Skate recreation, the fourth in the franchise, “isn’t a sequel. It’s not a remake. It’s not a reboot, a prequel, it’s not any of that. It’s not a remake or a remaster, whatever ‘re’ you can do.”

“That means we’re not an iterative title. There won’t be a Skate 5 through 10, we won’t be pumping them out all the time. We’re going to do this, we’re going to listen to what you guys say over the course of time, and put the features that you guys want into it,” he continued.

Also revealed in the 20-minute presentation was the location of Skate, with gamers capable of discover the fictional California-inspired metropolis of San Vansterdam.

There’s nonetheless no launch date for Skate nevertheless it is being developed for Xbox and PlayStation platforms in addition to PC, whereas a cell model is additionally in the works. EA shall be providing probabilities for followers to playtest the recreation although.

In different information, Unity CEO John Riccitiello has mentioned that recreation creators who don’t implement monetisation earlier in the improvement course of are “fucking idiots”.

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