Riot Games looks to the future after Champions payouts generate over $20 million for VALORANT teams

Developers and match organizers Riot Games made one in all the largest prize distributions in esports historical past with VALORANT Champions, and Riot needs that pattern to proceed subsequent 12 months.

At this Esports Business Summit earlier this month the Global Head of VALORANT esports for Riot Games, Leo Faria, stated the firm had generated over $20 million awarded to teams from the in-game Champions bundle and the prize pool. 

The Champions bundle, which was made obtainable to VALORANT gamers in August earlier this 12 months, generated over $16 million for teams in attendance however the gross sales stored pouring in after the announcement. 

Teams that attended Champions have been awarded 50 % of the income generated from the pores and skin gross sales. This will probably proceed subsequent 12 months with Riot partnering with 30 teams from throughout the world. 

Next 12 months Riot is shifting the VCT circuit to a partnership system. In whole, 30 teams have been chosen from throughout the world to companion with Riot to take part in three worldwide leagues at the highest degree of competitors. These leagues will act as the qualification methodology for worldwide occasions reminiscent of Masters and Champions. 

Last month Faria advised Dot Esports that Riot has partnered with the chosen teams to permit each events to “win together.” In the world of esports, producing income has been one in all the largest points for organizations and corporations alike. 

“We want to create an ecosystem where teams will share in the leagues’ economic success,” he stated. “A formal relationship with teams enables us to collaborate closely on ambitious projects to create larger fan experiences, helping everyone reach larger audiences, attract new brand partners, and build digital products that engage millions of fans around the world.” 

Teams don’t get a free go in the event that they select to companion with Riot for the worldwide leagues, although. Teams might be required to make investments capital into the esport to guarantee the development of aggressive VALORANT fairly than paying an entrance price to Riot. 

“We want them committed to professionalizing their orgs, building capabilities, providing great careers for their players, and ultimately to develop fandom,” Faria stated. 

Teams that didn’t safe a VALORANT partnership with Riot may have to earn qualification via the tier two Challengers and Ascencion circuit. Ffinancial assist offered by Riot in the type of a stipend might be offered to teams that safe qualification, in accordance to Faria.

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