Riot devs are reigning in on energy of early dragons in LoL Patch 13.6

For the previous couple of seasons, the League of Legends meta has been centered round teamfighting, dragons, and, extra importantly, Dragon Soul. With the subsequent patch, Patch 13.6, the reign of dragons is coming to an finish and the age of split-pushing may start anew.

On March 13, the lead designer on the League stability group, Matt “Riot Phroxzon” Leung-Harrison revealed the checklist of nerfs and buffs coming to Patch 13.6. Among nerfs to champions, Patch 13.6 will carry system nerfs, particularly nerfs to dragons, Bloodthirster, Navori Quickblades, Lethal Tempo, and Legend: Bloodline.

While most of those adjustments are targeted on tuning down the facility of AD carries, that are at the moment in a extremely robust spot, the change that stands out is the nerf to dragons as a complete. 

Related: Here are the early LoL Patch 13.6 patch notes

At the second, we nonetheless don’t know Riot’s plans on how precisely the devs are planning to nerf dragons, however one factor is bound: this may have an ideal affect on the meta. For one, this may imply that junglers can concentrate on farming and ganking within the early recreation extra to construct up a lead. 

But nerfs to dragons, particularly within the late recreation, may imply the period of teamfighting is coming to a detailed, and dominant split-pushing champions like Fiora, Irelia, and Tryndamere may rise in reputation on Summoner’s Rift.

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