Requiem’ wasn’t deliberate throughout ‘Innocence’ growth

Asobo Studio has stated that A Plague Tale: Requiem wasn’t within the playing cards throughout the growth of the primary recreation A Plague Tale: Innocence.

During a Gamescom 2022 interview with PCGames N, lead degree designer Kevin Pinson defined that the sequel “was not a given” after Innocence was launched.

“First, we know we’re a small team, since we were forty people – so we put all our hearts into [A Plague Tale] Innocence, and we did everything we wanted to do with the game,” Pinson defined.  “And so seeing the reception to the game was phenomenal for us – we have read everything: every article, all the feedback.”

A Plague Tale: Requiem
A Plague Tale: Requiem. Credit: Asobo Studio

Even after the success of Innocence, the event of Requiem nonetheless wasn’t a sure mission, with Pinson saying that when the staff noticed the reception, “we thought about what we wanted to do next.”

“We are narratively driven, so we thought about the story first,” he defined. “It made sense with the story to bring back Hugo and Amicia and follow their journey, and so that’s how we started. It’s basically the reception to the game that made us think about the next thing.”

With Requiem‘s upcoming release, right now Asobo Studio doesn’t have any plans for an additional recreation. Pinson stated the staff will see the way it’s acquired after launch and can watch for suggestions like the primary recreation “to see what’s going on. We have nothing planned, that’s for sure.”

A Plague Tale: Requiem continues the story of Hugo and Amicia and is ready to launch on October 18 for PlayStation 5, Xbox Series X|S, PC, and Nintendo Switch by way of a cloud model. Here’s all the things we all know to date in regards to the sequel.

In different information, World Of Warcraft may get cross-faction guilds earlier than Dragonflight releases.

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