The PlayStation VR2 launches on February 22, 2023 and in the present day we’re very excited to supply an unique take a look at the {hardware}’s inside structure.
Takamasa Araki from the Mechanical Design staff explains how he and his staff achieved the well-balanced and symmetrical inside construction, enhanced cooling system for snug gameplay, optics for superb graphic constancy, and the ergonomic headband designed to maximise consolation.
ATTENTION: For data solely. Do not do this at residence. Risk of publicity to electrical shock or different harm.
Disassembling your PlayStation VR2 will invalidate your producer’s assure.
Credits
Bruh. Where’s the subtitles?
These things are So darned expensive. Who wants this 💩🤔
Sorry, but i don't speak chinese.
You can watch this here, with it's ripped with Hypercam video quality, at 1080p or go to the REAL Playstation video and watch it in crisp 4k.
He says "muss" a lot he muss love his job
I thought about making a DIY VR headset. (Should be easy)
Watching this video. 😑 yeah, naw.
They should sell this like that for self assembly in home.
I'm crying while Im watching this.
Cuz I dont understand any of words he said 🤣🤣🤣
9:33 Auto translated CC thought that was music. I agree..
The eye tracking is the coolest part to me.
Where's the english version?
“Oh god, I can’t remember how to put it back together…”
They have English labeling but Japanese closed caption.
One of the biggest problems I had with the PSVR headset was the lenses fogging up, I hope that issue has been addressed.
Not wireless lol.
The haptics in the headset itself are VERY clever, hands-on.
Many people just think about the gameplay aspect – the neato sensory 'HD rumble across your head', when stuff explodes or flies past you, etc.
But the sense tech in the headset also plays a key role in grounding the player. For people with lifelong vertigo/motion sickness problems, those subtle Sense haptics nestled inside the headset provide huge relief, centering and anchoring them to the experience.
People who have gone hands-on with GT7 on PSVR 2, for example, consistently say the headset haptics are never overdone for driving effects, but they constantly help to eliminate any motion-related discomfort by grounding the player in the scene, preventing physiological disconnect. Combined with excellent refresh rate and comfortable tracking, the headset haptics help to anchor the player and eliminate motion sickness.
Not just a cool novelty.
It's a hard pass they got me on the first ps vr I will not fall for that again
It cost nearly as much as the ps5, which isnt cheap, so i don't see many people investing in it.
good luck with reassembly
I know Japanese and he was talking about how if you die in the game, you die in real life
Can we see how it actually performs though?
“You know no one really cares what’s inside their device nor wants to know how it works they just want it to work!” – Steve Jobs
Good job with the subtitles
Yeerrrrrrrr
2nd
Nope.
Comment 1
First :p