PlayStation VR 2 won’t be backwards suitable with PSVR

Sony’s upcoming VR headset, the PSVR 2, won’t be backwards suitable with PSVR titles.

  • READ MORE: PSVR 2 launch date, specs, and newest information

The information was damaged by SVP of Platform Experience Hideaki Nishino on the PlayStation Blog podcast, the place he stated that the brand new headset won’t be backwards suitable as it’s “designed to deliver a truly next-generation VR experience.”

The information has had one thing of a combined response on social media, with many decrying the poor state of recreation preservation, significantly within the VR area. Others have expressed disappointment that they are going to be unable to revisit beloved PSVR titles resembling Astro Bot Rescue Mission with out having to mud off their previous {hardware}.

The lack of backwards compatibility, whereas disappointing for some, isn’t significantly shocking given the age of the expertise the unique PSVR depends on – as Sam Watts, Immersive Partnerships Director at VR consultants Make Real Ltd, explains to NME:

“It’s a shame for users and developers alike not to have backwards compatibility baked in but it makes sense from a technical point of view, especially as PSVR relied upon the much older PS Move controllers, or DualShock gamepad,” he says.

“Both of these required the PS4 Camera to detect and track these for positional input. This could be done using the inside-out tracking method of the PSVR 2 headset for the PS Move controllers I suppose, but the majority of games were gamepad-based so it would be a fair bit of effort for small gains.”

Astro Bot: Rescue Mission
Astro Bot: Rescue Mission. Credit: Team Asobi

It can be technically doable for builders to replace their titles to the newer PSVR 2 SDKs to allow help on the PSVR 2, assuming their previous gross sales had been sturdy sufficient to justify the work. Additional work can be required to replace the video games for the PSVR 2’s new management system, nevertheless.

“Considering the PS Move were far simpler input controllers, compared to the PSVR 2 mature controller design, there would be some updating needed for mapping controls over to take advantage of the wider options,” says Watts. “Whether this is a straight-forward process to emulate the PS Move with one trigger or perhaps revisit the design is up to the developer.”

Watts additionally provides that, as a result of VR titles needed to be closely optimised for the bottom PS4 console, with enhanced choices out there for the PS4 Pro, a PS5 port would permit for a a lot increased efficiency ceiling for increased body charges – excellent for gamers that suffer from movement illness in VR.

PSVR 2 promo image showing the headset from the side. The Sense controllers are also shown
PSVR 2 headset and Sense controllers. Credit: Sony

The probability of PSVR titles being ported or up to date to work on PSVR2 is subsequently doable, however considerably depending on the set up base of the PSVR2 over time. If it proves giant sufficient, then builders could resolve it makes good enterprise sense to replace their video games – particularly contemplating the comparatively low adoption fee for the unique PSVR.

The PSVR 2 is about to launch in 2023, with a number of recent options for the next-generation VR headset. Everything we at present know in regards to the PSVR 2 is on the market right here, and we even have an inventory of each confirmed PSVR 2 recreation up to now.

If all this discuss of next-generation VR headsets feels a bit too futuristic, then you definately’ll be happy to listen to that the retro-inspired FPS WRATH: Aeon of Ruin is lastly making ready to depart Early Access.

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