Overwatch 2’s preliminary patch for season 3 brings tank modifications, minor Mercy rework

The preliminary patch that launches with a brand new Overwatch 2 season is at all times a large enterprise, each for builders who create the modifications and for gamers who need to digest all that new data. In one other approach, it additionally looks like unwrapping a gift; every part contained inside these notes will set the tone for the primary half of the season.

This season three patch, detailed in full on the Overwatch 2 patch notes web page, incorporates main hero updates in addition to equally impactful quality-of-life modifications. Tank gamers ought to take particular discover of any modifications associated to their favourite heroes, particularly in the event that they’re followers of modes that aren’t the standard role-queue aggressive sort.

General updates 

A brand new Control map, the frigid Antarctic Peninsula, has been added to the map pool. Additionally, Havana (Escort) and Numbani (Hybrid) are again in Overwatch 2 after lacking the primary two seasons of the sequel. Several time-based variations, like morning Circuit Royal, have been added to present maps this season. 

New streamer protections will be activated inside the recreation which can permit streamers to cover their queue instances and BattleNet tags to keep away from viewer stream sniping.

Fans of Mystery Heroes might discover a number of huge modifications in season three, specifically, there’ll now be a most of three heroes of the identical position on a workforce. At least this implies it’s now inconceivable to have a whole workforce stuffed with healers in opposition to a full slate of Rodhogs. These settings will be modified in customized modes, nevertheless. 

Competitive mode has undergone a minor replace that takes impact in season three. It will now solely take 5 wins (or 15 losses) to see a change in rank, down from seven wins or 20 losses. Players may also now view their aggressive progress at any time within the aggressive menu as a substitute of ready to win one other recreation. 

General Hero updates

  • Maximum final cost retained when swapping heroes diminished from 30 to 25 %.
  • Tank position passive: The well being totals for all tank heroes will likely be decrease when enjoying any recreation mode that doesn’t have a task queue. Health totals will stay the identical for tanks when enjoying any Role Queue-enabled recreation.

Modes the place a number of tanks will be on the sphere, like Total Mayhem or some arcade modes, needs to be a bit much less lopsided with this tank passive added.

Tank hero updates

D.Va

  • Mech base well being in Role Queue modes stays the identical at 350.
  • Mech base well being in non-Role Queue modes diminished from 350 to 200.

Doomfist

  • Base well being in Role Queue modes stays the identical at 450.
  • Base well being in non-Role Queue modes diminished from 450 to 300.

Junker Queen

  • Base well being in Role Queue modes elevated to 450 from 425.
  • Base well being in non-Role Queue modes diminished from 425 to 300.

Orisa

  • Base well being in Role Queue modes stays the identical at 275.
  • Base well being in non-Role Queue modes diminished from 275 to 125.
  • Augmented Fusion Driver harm falloff vary diminished from 25 to fifteen meters.

Ramattra

  • Base well being in Role Queue modes stays the identical at 450.
  • Base well being in non-Role Queue modes diminished from 450 to 300.
  • Damaging enemies with the Annihilation final now slows the length timer down as a substitute of pausing it fully. 
    • It now lasts as much as 20 seconds, not infinitely. 
  • Ultimate price elevated 12 %. 

We’re now not subjected to a few stable minutes of Ramattra harm now Annihilation has been hit with each a nerf and a time restrict. Devs acknowledged within the patch notes it’s “still highly impactful for most team fights, but [this change] guarantees it’ll end in a reasonable amount of time.”

Reinhardt

  • Base well being in Role Queue modes stays the identical at 325.
  • Base well being in non-Role Queue modes diminished from 325 to 175.
  • Charge cooldown diminished from eight to seven seconds.
  • Fire Strike harm elevated from 90 to 100. 
  • Rocket Hammer knockback impulse diminished from 10 to 6.
  • Earthshatter direct hit harm diminished from 250 to 170. 
    • Knockdown length elevated from 2.5 to 2.75 seconds.
    • Ultimate price elevated 7 %. 

“We’d generally like to avoid heroes in the tank role from killing enemies in one shot,” builders stated within the patch notes, explaining the Earthshatter nerfs. Charge continues to be deadly, they stated, as is Fire Strike. However, the latter would take an final mixture to tug off eliminations, so it’s truthful recreation. 

Roadhog

  • Base well being in Role Queue modes stays the identical at 700.
  • Base well being in non-Role Queue modes diminished from 700 to 550.
  • Whole Hog most length elevated from six to eight seconds.
    • Ultimate price elevated eight %.

Since Roadhog can use skills throughout his final, builders needed to provide him extra time and extra choices. Considering his dominance final season, they’re looking out for points. “We’ll keep an eye on if it’s simply too much damage or knockback overall,” they stated. 

Sigma

  • Base well being in Role Queue modes stays the identical at 350.
  • Base well being in non-Role Queue modes diminished from 350 to 200.
  • Gravitic Flux final price elevated seven %. 

Winston

  • Base well being in Role Queue modes stays the identical at 350.
  • Base well being in non-Role Queue modes diminished from 350 to 200.
  • Barrier Projector well being diminished from 700 to 650.

Wrecking Ball

  • Base well being in Role Queue modes diminished from 600 to 450.
  • Base well being in non-Role Queue modes diminished from 600 to 300.
  • Shield well being elevated from zero to 150.
  • Pile Driver cooldown diminished from 10 to eight seconds.
  • Minefield final price elevated 9 %.
    • Arming time diminished from 1.5 to at least one second.

Zarya

  • Base well being in Role Queue modes stays the identical at 250.
  • Base well being in non-Role Queue modes diminished from 250 to 100.
  • Graviton Surge final price elevated eight %. 

Damage hero updates

Cassidy

  • Combat Roll motion is now not blocked by enemy participant collision.
  • Peacekeeper main hearth falloff vary elevated from 20 to 25 meters.

Junkrat

  • Concussion Mine most harm diminished from 120 to 100.

Mei

  • Blizzard final price diminished 5 %. 

Pharah

  • Barrage final price diminished 5 %.

Reaper

  • Death Blossom final price diminished eight %. 

Soldier: 76

  • Heavy Pulse Rifle recoil diminished 12 %. 
  • Number of pictures to achieve most recoil elevated from 4 to 6.

This change apparently “makes the weapon handle more similar to the original version in that you can burst fire more accurately before the recoil kicks in,” stated builders. 

Sombra

  • Machine Pistol harm per projectile elevated from seven to 7.5.
  • Health pack hacked length elevated from 30 to 45 seconds.

Developers famous Sombra was “underperforming” after her newest replace, in order that they added this minor buff. They’re additionally engaged on a “small rework” for her skills.

Symmetra

  • Photon Barrier final price elevated 10 %. 

Torbjorn

  • Turret base well being diminished from 250 to 225.

Widowmaker

  • Base well being diminished from 200 to 175.

Support hero updates

Ana

  • Biotic Grenade impact length diminished from 4 to three.5 seconds.

Brigitte

  • Repair Pack therapeutic over time diminished from 55 to 50 per second.
    • Applying a Repair Pack now immediately heals for 25 well being on influence
  • Rally final price diminished 10 %. 

Lúcio

  • Sound Barrier final price diminished seven %. 

Mercy

  • Guardian Angel cooldown elevated from 1.5 to 2.5 seconds.
    • Holding the backwards directional enter and canceling the power with Jump now strikes 20 % slower.
  • Caduceus Staff healing-per-second diminished from 55 to 45.
    • Healing is elevated by 50 % for allies underneath half well being
  • Regeneration Passive eliminated.  
  • New Passive added: “Sympathetic Recovery”
  • Mercy heals herself for 25 % of therapeutic finished with the Caduceus Staff.

Mercy gamers seemingly weren’t anticipating a minor rework heading into season three, however they’re getting one anyway. A brand new passive means Mercy heals herself in accordance with the therapeutic she does, as a substitute of getting it’s computerized. Her therapeutic can even now be immensely extra highly effective for allies getting ready to dying, making her “triage healer,” in line with devs. 

Moira

  • Coalescence final price diminished 5 %.

Zenyatta

  • Orb of Destruction ammo elevated from 20 to 25.

This change appears minor, however the devs stated it ought to lengthen the instances when Zenyatta is “most vulnerable, which is when he is reloading.” They additionally famous balancing Zenyatta is extraordinarily tough since even minor buffs have made him extraordinarily harmful on the professional stage.

A bunch of bugs had been additionally fastened with the season three replace; the total bug repair record will be discovered alongside the season three patch notice submit.

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