‘Overwatch 2’ will transcribe voice chats to minimise “disruptive behaviour”

Overwatch 2 has launched audio transcription in its most up-to-date “Defense Matrix” replace within the hope of combatting “disruptive behaviour”.

In a brand new weblog, Overwatch 2 developer Blizzard has outlined adjustments to the way in which voice chat will be moderated in on-line matches.

Among these is the addition of an audio transcription function which is at the moment on a “limited” rollout for PC gamers. If a participant is reported, voice chat of their match can now be recorded and transcribed, offering Blizzard with a textual content file to evaluate.

According to Blizzard, “temporary audio recording” will be used to make the transcriptions by speech-to-text software program. Blizzard added that nobody will be listening to the recordings, and so they will be “quickly deleted” as soon as the transcription is completed.

The transcriptions are solely made when experiences of disruptive behaviour have been made,  “which includes team and match chat” and excludes group or celebration chat.

Alongside these transcription options, Blizzard has detailed tuning for aggressive play, adjustments to goal help in cross-play, and several other hero changes. The full patch notes could be seen on the Overwatch web site.

Overwatch 2. Credit: Blizzard Entertainment

In phrases of steadiness, Blizzard is “continuing to monitor the health of competitive play and matchmaking” throughout the sport, and the developer states it has “made numerous tuning adjustments on the server for both the initial and continued determination of a player’s skill tier and division.”

Elsewhere in Overwatch 2 information, Blizzard has promised to enhance the rewards system due to the battle go system being criticised by followers.

The sport’s govt producer Jared Neuss addressed these considerations in a weblog publish on the official Overwatch web site, the place he admitted Blizzard is just not “completely satisfied with how everything feels right now.”

Neuss additionally addressed the shift to the free-to-play mannequin, and whereas celebrating it bringing new gamers to the sport, he conceded that it had been a “big shift.”

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