Nvidia DLSS 3.0 is coming October 12, with the expertise poised to ship higher picture constancy and better ranges of efficiency than the present model. However, it seems that the most recent iteration of the upscaling expertise solely works on RTX 4000 GPUs, leaving present era GeForce GPU homeowners excessive and dry.
The purpose behind this restricted compatibility stems from the truth that Nvidia DLSS 3.0 requires fourth-generation Tensor Cores and a brand new Optical Flow Accelerator, that are solely discovered on GeForce RTX 4000 graphics playing cards, just like the RTX 4090 and RTX 4080.
This {hardware} pairing discovered on one of the best graphics playing cards in Nvidia’s product stack permits the function to spice up fps even additional via ‘Optical Multi Frame Generation’, which sees solely new frames reasonably than pixels drawn by the deep studying expertise.
Comparing DLSS 3.0 versus native rendering utilizing Cyberpunk 2077 as a benchmark, efficiency seems to leap from 20 frames per second to round 100fps. Similarly, spectacular positive aspects are proven in comparisons to DLSS 2.0, from 60fps to 90fps.
Over 35 video games, together with Portal RTX, A Plague Tale: Requiem, and The Witcher 3: Wild Hunt are at present slated to help Nvidia DLSS 3.0. We can count on this quantity to develop exponentially, nevertheless, as workforce inexperienced claims that recreation builders “can quickly enable it in existing titles that already support Nvidia DLSS 2.0”.