No large deal: Jay3 proves Sojourn nerfs did little to dent injury hero’s Season 2 energy

Sojourn was maybe the one hero who was affected essentially the most within the Overwatch 2 Season Two patch, and never in a great way—at the least, not for many who performed the menacing hit-scan DPS.

She match into the meta effectively in larger ranks however was broadly thought-about too overpowered in low to mid-tier ranks as a result of sheer energy and effectiveness of her Railgun.

To repair that, the builders nerfed it by lowering the injury falloff, lowering the vital hit multiplier, and lowering the way it scales, making it so a completely charged headshot gained’t kill a hero with 200 HP.

As a method of balancing it out, additionally they elevated the injury of her main hearth and made the power used for her secondary cost faster after utilizing her final, Overclock.

Image through Blizzard Entertainment

Retired professional turned Overwatch streamer Christopher “Jay3” Pavloff, who is a big fan of the hero, shared his ideas on the nerf.

“I feel like what they did to Sojourn, which I think is kind of good, is they nerfed what was the problem, but I don’t feel like it’s that much of a nerf,” he stated on-stream on Dec. 7. Not solely did he not suppose it was an enormous deal in any respect, however he proved that after testing her in a sequence of battles and completely mopping the ground together with his opponents for hours on finish.

Jay3’s dominance confirmed Sojourn isn’t as overpowered at lengthy distances, however it’s not like she’s completely ineffective both. Moreover, Sojourn’s injury output remains to be persistently good, and since her main hearth has been buffed, it means the highly effective Overwatch 2 DPS is even higher than she was at close-range and mid-range battle.

It might not be the nerf into oblivion some hoped, however Jay3 believes it hit the center floor of addressing the difficulty whereas protecting her balanced and aggressive.

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