Nightdive Studios would like to remaster 1998’s ‘Unreal’ after ‘Quake’

Nightdive Studios appears all for making a remaster of 1998’s Unreal, after the developer remastered Quake final yr. 

This comes from Nightdive Studios CEO Stephen Kick, who stated that former Epic Games worker Cliff Bleszinski reached out to founder and CEO Tim Sweeney in regards to the mission (by way of PC Gamer).

“After our Quake Remaster [Cliff Bleszinski] reached out to [Tim Sweeney] on our behalf hoping we could give Unreal the same treatment,” stated Kick, “and I guess if you want that leave a message to let Tim know.”

Bleszinski then responded by merely saying: “Not saying anything for legal reasons.”

Meanwhile, Sweeney hasn’t stated something about these obvious discussions relating to Unreal as of but.

The remastered model of Quake launched final August, which was developed by Nightdive Studios and included trendy system assist, improved rendering and each of the sport’s mission packs. The port additionally contained two episodes developed by MachineGames, a beforehand created one known as Dimension Of The Past, and a wholly new one known as Dimension Of The Machine.

Whilst we look forward to information on Unreal, Nightdive Studios can also be at present creating the System Shock remake, and the developer stated in February of this yr that while the sport can now be performed throughout, it wants extra time to be polished.

“At the time of writing, it’s in a position where the game can essentially be finished from beginning to end!” wrote Nightdive. “What we are currently focusing on is polishing up the levels, and incorporating additional art, animations, and creating a ton of secondary assets that were once far lower in priority.”

In different information, the upcoming Prince Of Persia: The Sands Of Time remake has been delayed once more, with Ubisoft now focusing on a post-2023 launch. The recreation was initially introduced in 2020, and has seen a number of delays.

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