Microsoft Studios head admits ‘Halo Infinite’ “fell short” on post-launch content

Matt Booty, head of Microsoft Studios, has admitted that 2021 shooter Halo Infinite “fell short” on delivering post-launch content, and described the sport as “stumbling” on the end line.

Speaking on the Friends Per Second podcast (through TheGamer), Booty in contrast the launch of Halo Infinite to “The classic runner’s mistake of tripping and stumbling as you come across the finish line.”

While Halo Infinite loved a excessive participant depend at launch, the multiplayer shooter was later criticised for an underwhelming development system and points with the sport’s second season.

“We’ve got to recover there,” acknowledged Booty. “The burden is on us.”

Booty went on to clarify that a part of the rationale Halo Infinite fell quick with followers was as a consequence of a scarcity of content for gamers to stick with after the sport launched. “These days, with a game like Halo Infinite, shipping the game is just the beginning,” defined Booty. “There has got to be a plan for content sustain.”

Halo Infinite
Halo Infinite. Credit: 343 Industries.

“There has got to be a plan for regular continuing engagement,” the Microsoft Studios head added. “And we just fell short of the plan on that.”

Booty went on to say that 343 Industries “really retrenched” its strategy to the sport, and stated that some “changes in leadership” had been made. “We’ve just got to really get refocused around that sustained content plan,” pressured Booty, who thanked gamers for sticking with the sport and acknowledged “there is so much more we could be could be delivering.”

Booty added that the event workforce’s focus is at present “on [improving] quality of life for the game” and returning to “a regular cadence of content.”

In different gaming information, Netflix has introduced Stranger Things VR – which is able to permit gamers to manage Vecna and “enact revenge on Eleven and Hawkins.”

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