Marvel's Midnight Suns Review

Marvel’s Midnight Suns reviewed on PC by Dan Stapleton. Also out there on Xbox, PlayStation, and Nintendo Switch.

“With Marvel’s Midnight Suns, Firaxis has put itself in the league of RPG developers like BioWare, Obsidian, Bethesda, and Larian. Its innovative combat takes a bit to get going, but once it does it makes excellent use of card game mechanics to keep its turn-based battles fresh, evolving, and unpredictable over the course of an epic-length campaign. The supernatural apocalypse story is given emotional weight by the family relationship between the hero and villain at the heart of it. Building intense friendships with famed Marvel superheroes does tend to feel forced and weird, but learning all their backstories and conflicts can be intriguing, and the fact that nearly everything you do outside of combat makes you more powerful in the next fight means it all tends to be worthwhile.”


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  1. Just wish they'd used more obscure characters (or generally less popular/known characters) so that the Hunter had a chance to shine more often than not and become more memorable. Characters like Hellstrom, Doctor Voodoo, etc would have been perfect.

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