Frontier’ producer says ‘Tarkov’ dishonest is an opportunity to win followers

The Cycle: Frontier lead producer Matt Lightfoot has commented on Escape From Tarkov‘s current issues with cheating, and claimed it’s a possibility for The Cycle to achieve new gamers.

Speaking to EpicGames News, Lightfoot acknowledged that The Cycle: Frontier had “painful and horrific” points with dishonest throughout its launch in 2022.

Since then, Lightfoot shared that developer Yager has invested considerably in anti-cheat options, together with a compensation system for gamers who fall sufferer to cheaters in addition to extra subtle detection strategies.

While Lightfoot shared that The Cycle is now in “a pretty good state” attributable to rarer cheats, he acknowledged that fellow extraction shooter Escape From Tarkov is presently dealing with backlash from its neighborhood surrounding the prevalence of dishonest.

“I’ll be very blunt. I want everybody in video games to succeed, I think there’s a lot of space and there’s a lot of different flavours for people’s personal tastes,” stated Lightfoot. “But right now, I’m working on The Cycle, so I’m going to back The Cycle and I want my horse to be ahead of everyone else’s.”

The Cycle: Frontier. Credit: Yager

“I was one of the original creators behind DayZ and Tarkov kind of came out of that hardcore survivalism,” the producer continued. “By their challenges to deal with hacking and, to some extent, [our] factor of willingness and proactivity, that offers us a novel second to have the ability to actually seize a number of the hardcore viewers and convey them throughout.

“I think it’s fair to say that The Cycle has a little bit less exposure than Tarkov. Hopefully with some of the challenges they have – and hopefully they’re only temporary – it gives The Cycle more exposure to be able to really shine and show its value.”

Lightfoot shared that his personal expertise of preventing cheaters within the DayZ mod, which he helped create, has knowledgeable the studio’s method to tackling cheaters in The Cycle.

The Cycle: Frontier. Credit: Yager

“We had a rule [in DayZ], which was how can we tackle this problem from multiple fronts? So we came up with really silly ways that just made sense. In DayZ we used to give your gear a score based on its size, so that we knew if you had more than your backpack, you were cheating. Then all we used to do was teleport you out to sea, because that was the only thing we could do with the back-end database.”

Lightfoot joked that some hackers would have a “whole redemption arc” in DayZ after being caught, spending “three or four hours swimming back to the main island, navigating by the stars”.

“It also gave us a good way to be able to [ask] what can we do easily, that’s effective? So when we look at The Cycle, it’s not only long-term solutions that we’ve implemented – like Battleye, our anti-tamper solution and back-end solutions not too dissimilar with what I spoke about with DayZ. It’s about being able to detect sketchy situations and look at statistics, and looking at the human aspect as well.”

In different gaming information, the YouTuber who sparked Escape From Tarkov‘s hacking debate has claimed to have been “attacked” by a cheat supplier who destroyed three of his arduous drives.

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