Firearms Expert Reacts To Atomic Heart’s Guns

Jonathan Ferguson, a weapons skilled and Keeper of Firearms & Artillery on the Royal Armouries, breaks down the weaponry of Atomic Heart, together with the KS-23 shotgun, the Kalash rifle, and the Fat Boy rocket launcher.

00:00 – Opening
00:36 – Makarov
04:02 – KS-23 Shotgun
06:13 – Electro
08:43 – Kalash
12:17 – Dominator
13:44 – Railgun
15:35 – Fat Boy
25:36 – Ending

In the newest video within the Firearm Expert Reacts sequence, Jonathan Ferguson–a weapons skilled and Keeper of Firearms & Artillery on the Royal Armouries–breaks down the weapons of Atomic Heart and compares them to their potential real-life counterparts.

Here’s the hyperlink to What Is This Weapon? Live with Jonathan Ferguson –

Firearms Expert Reacts playlist –

If you are taken with seeing extra of Jonathan’s work, you’ll be able to try extra from the Royal Armouries proper right here. –

If you want to assist the Royal Armouries, you can also make a charitable donation to the museum right here. –

And if you want to change into a member of the Royal Armouries, you may get a membership right here. –

You can both buy Jonathan’s e book right here. –

Or on the Royal Armouries store right here. –

You can subscribe to the Armax Journal that Jonathan Associate Edited right here:


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  1. 3:53 Perhaps the thing hanging off the back where the mag release should be is a sort of extended lever to more easily use the mag release. it even works with the extended mag because the mag blocks you from accidently pulling on it. I never knew how awkward the mag release of a makarov was.

  2. i'm a game developer, and i think it's a bit weird to make comparisons between a real life gun and the corresponding one on a game because designers must do several compromises and the end result is almost always very different than the original.

  3. Suggestion: Jurassic Park Trespasser.
    Is a game that not everyone knows, and has some interesting choices of weaponry. It also has mods that add more guns to the engine itself. I’d like to see a professional’s take on how accurate the firearms are.

  4. Fin-stabilized rockets like those of the RPG-7 will corkscrew through the air if one of the fins fails to deploy. Typically this ends when the rocket hits the ground or some other convenient obstacle. Sometimes it will explode, sometimes it will skip-off, go flying in some random direction and then explode and sometime it will stick-in and become a UXO.

  5. Jonathan – the bit with the missile at the end spiralling around in a corkscrew, that IS an accurate real world thing that many first-generation guided missiles did, it's called Beam Riding and is to do with the limitations of early guidance systems which relied on the launcher providing a guidance beam for the missile to follow.

    A beam (laser or radar) on the launcher illuminates the target and the missile corrects its course repeatedly to stay within a "cone" around that beam. It has to spiral because if it travels straight, it will block the path of the beam that it is being guided by! There are videos out there of real beam-riding missiles and this is exactly how they fly!

  6. i know you've done cursed weapons for Jonathan in Tarkov and Call of Duty but you should do Army of Two: The 40th day, make sure you show him the gold plated grenade launcher with under barrel shotgun attachment as well as the diamond encrusted frag grenades

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