Final Fantasy 14 Latest Patch Removes Automatic Logouts for Inactivity

Final Fantasy 14 Newfound Adventure Patch 6.11a has been launched immediately, making modifications to the battle system in PvP and Crystalline Conflict. One of the extra outstanding major modifications, although, was the removing of automated logouts for gamers who had been inactive for half-hour in all areas.

Final Fantasy 14 Update 6.11a Patch Notes

Final Fantasy 14

(*14*)

Final Fantasy 14 patch 6.11a was launched immediately, May 24. The replace was solely a small one to kind out gameplay points and bugs arising from the introduction of Newfound Adventure final month, though probably the most notable change suggests server congestion might lastly be starting to ease. Automatic logouts for gamers who had been inactive for greater than half-hour have been carried out on account of server congestion inflicting lengthy queues for gamers unable to enter the sport. The removing of the necessary logouts suggests progress is being made on this space, though there’s probably some approach to go. You can see the full patch notes for immediately’s replace under.

Battle System

PVP

The following changes have been made to PvP actions:

* The stability modifications made to PvP actions are based mostly on the utilization and win fee of every job. Further changes requiring modifications to motion performance will probably be made in Patch 6.15.

  • Gunbreaker
    • Rough Divide – Increased harm and therapeutic efficiency of the extra impact No Mercy has been modified from 10% to twenty%.
    • Relentless Rush – The further impact “reduces damage taken by 25%” has been added.
  • Bard
    • Powerful Shot – Base efficiency has been elevated from 3,000 to 4,000.
    • Empyreal Arrow – Potency has been elevated from 3,000 to 4,000.
  • Machinist
    • Drill – Potency has been elevated from 9,000 to 10,000. Potency when underneath the impact of Analysis has been elevated from 18,000 to twenty,000.
    • Bioblaster – Damage over time impact length has been elevated from 9 to 12 seconds.
    • Chain Saw – Potency has been elevated from 10,000 to 12,000.
  • Dancer
    • Honing Dance – The further impact “reduces damage taken by 20%” has been added.
    • Fan Dance – Potency has been elevated from 4,000 to five,000.
  • Black Mage
    • Fire – Astral Fire II impact length has been elevated from 15 to 30 seconds.
    • Blizzard – Umbral Ice II impact length has been elevated from 15 to 30 seconds.
    • Burst – Potency has been elevated from 12,000 to 16,000. Barrier efficiency has been elevated from 12,000 to 16,000.
    • Paradox – Now a charged motion with a most of two expenses.
    • Night Wing – Half-asleep impact now additionally reduces motion velocity by 50%. Half-asleep impact length has been lowered from 4 to three seconds. Sleep impact length has been lowered from 4 to three seconds.
    • Fire IV – Cast time has been lowered from 1.92 to 1.44 seconds. Astral Fire III impact length has been elevated from 15 to 30 seconds.
    • Flare – Cast time has been lowered from 1.92 to 1.44 seconds. Damage dealt to main goal has been elevated from 8,000 to 12,000.
    • Blizzard IV – Cast time has been lowered from 1.92 to 1.44 seconds. Umbral Ice III impact length has been elevated from 15 to 30 seconds.
    • Freeze – Cast time has been lowered from 1.92 to 1.44 seconds. Damage dealt to main goal has been elevated from 8,000 to 12,000.
    • Soul Resonance – Now grants Apocatastasis, decreasing harm taken by 20% with a length of 15 seconds.
  • Summoner
    • Slipstream – Potency has been elevated from 6,000 to eight,000. Windstorm efficiency has been elevated from 3,000 to 4,000.
    • Radiant Aegis – Damage discount has been elevated from 10% to twenty%. Barrier efficiency has been elevated from 8,000 to 10,000.
    • Mountain Buster – Potency has been elevated from 2,000 to 4,000.
    • Revelation – Potency has been elevated from 3,000 to six,000.
  • Red Mage
    • Corps-a-corps – Damage discount has been modified from 20% to 10%.
  • Astrologian
    • Aspected Benefic – Base remedy efficiency has been elevated from 4,000 to five,000. Maximum remedy efficiency has been lowered from 12,000 to 10,000. * The assist textual content in Patch 6.11 was faulty, itemizing a base efficiency of 4,000 and most efficiency of 8,000.

Crystalline Conflict

  • When registering for a match in Crystalline Conflict, gamers within the Crystal tier can now be matched with gamers who’re Diamond 3 (with 1 Rising Star) or greater. *The matching system will probably be adjusted additional in future updates.

System

  • Players will now not be logged out routinely after half-hour of inactivity. * This applies to all areas together with the Firmament.

Resolved Issues

  • The following points have been addressed.
    • An difficulty when enjoying as paladin in PvE whereby the efficiency of Holy Spirit and Holy Circle didn’t enhance when the participant had one stack of Requiescat.
    • An difficulty whereby the outline of the warrior PvP motion Primal Scream failed to notice the efficiency of Primal Rend and Chaotic Cyclone is elevated whereas underneath the impact of Inner Release.
      * This is a matter solely within the description. The motion features as supposed.
    • An difficulty when enjoying as gunbreaker in PvP whereby the outline of sure actions after executing Continuation whereas underneath the impact of Junction Healer failed to notice the vary of its therapeutic impact is 15 yalms.
      * This is a matter solely within the descriptions. The actions perform as supposed.
    • An difficulty whereby the outline of the ninja PvP motion Three Mudra failed to notice the motion modifications to Meisui whereas underneath the impact of Three Mudra.
      * This is a matter solely within the description. The motion features as supposed.
    • An difficulty whereby making an attempt to execute the bard PvE motion Wanderer’s Minuet a number of occasions in fast succession prevented gamers from queueing one other motion for execution.
    • An difficulty whereby the barrier efficiency listed within the description of the machinist PvP motion Bishop Autoturret was incorrect.
      * This is a matter solely within the description. The motion features as supposed.
    • An difficulty whereby the outline of the gunbreaker PvP motion Terminal Trigger, the dancer PvP motion Honing Dance, and the machinist PvP motion Wildfire failed to notice their assault radius is 5 yalms.
      * This is a matter solely within the descriptions. The actions perform as supposed.
    • An difficulty in PvP whereby the extra impact of the redmage motion Displacement erroneously elevated the therapeutic efficiency of the restrict break Southern Cross.
    • Other minor textual content points have additionally been addressed.
  • Other varied points have additionally been addressed.

In different information, Hogwarts Legacy will make the most of lots of the PS5 console’s unique options, together with DualSense haptic suggestions and adaptive triggers. Elsewhere, Sony has been criticized for promoting a PS5 bundle together with Horizon Forbidden West that solely gives a saving of $20.

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