The former director of the help studio behind Marvel’s Avengers has apologised for the sport three years after it launched.
Virtosu Cezar, previously of Virtuos, the studio that helped develop bosses and enemies in Marvel’s Avengers, has stated sorry for the way the sport materialised. He stated “challenging production” led to disappointment into its efficiency.
Cezar advised Edge Magazine [via GamesRadar]: “It was a challenging production, let’s say. I apologise for that.”
Active growth on the 2020 live-service recreation made by Square Enix has now ended and help will probably be discontinued on September 30, the identical day that digital purchases of the title will now not be accessible.
Crystal Dynamics confirmed in January that it could finish its help for Marvel’s Avengers.
Update 2.7 was the ultimate content material replace, which added the Winter Soldier and the Cloning Lab Omega-Level Threat. It additionally confirmed that Spider-Man will stay a PlayStation unique.
A stability replace (2.8) is due on March 31. After that date, the cosmetics market will probably be turned off and credit will now not be purchasable. Leftover credit will probably be transformed to in-game assets and all cosmetics will probably be made free for all gamers.
Earlier this 12 months Marvel’s Avengers confronted backlash over its newest paid premium pores and skin providing with followers calling it “lazy” and a “cash grab”.
Meanwhile, in 2021, Square Enix president Yosuke Matsuda revealed that Marvel’s Avengers has “not proven as successful as we would have liked”.
In a three-and-a-half star assessment of the sport, EpicGames News‘s Jordan Oloman stated that its “fantastic storyline and well-realised characters” had been “ultimately let down by the service game millstone around its neck”.