‘Dead Space’ remake has an AI director with “hundreds” of random scares

EA Motive‘s upcoming Dead Space remake will embrace “hundreds” of potential encounters designed to scare gamers who’re returning to locations they’ve already progressed via.

Speaking to EpicGames News, Motive senior producer Philippe Ducharme shared that as a result of sure immersion-oriented adjustments which were made to the unique recreation, the staff behind the remake has wanted so as to add extra content material for gamers to seek out as they discover the USG Ishimura.

“Now you’re not traversing through trams or having breaks between chapters, that was something that we wanted to do to increase the immersion,” defined Ducharme.” Dead Space was an wonderful recreation for immersion, how can we push that?”

“But doing that, in an unbroken experience of the full ship that you can explore and traverse, that created a need for…how do we create gameplay when you’re traversing the ship and exploring? Because the original game, if you had completed the chapter and were all the way to the point where you were gonna jump on the tram, if you re-traversed the chapter, nothing would happen – everything was scripted and would only happen once. That can’t happen if we’re trying to encourage exploration and re-traversal.”

Dead Space remake. Credit: EA Motive
Dead Space remake. Credit: EA Motive

Ducharme defined that to lean into that, Motive created an “Intensity Director” that matches gamers to a “curve of tension” that ensures the sport stays scary, even for areas which have already been explored.

“That generates […] whether it’s lighting effects like flickering or shutting off completely, to video effects to sound effects, to encounters and fake encounters – just to have dead bodies lying around and nothing spawning – or a mix of all of that. There’s basically hundreds of possible scenarios from all of these different combination of items that are possible when the player traverses and re-traverses the ship. So that was one feature we added based on un-broken immersion.”

Though this entails making adjustments to the sport, Ducharme says the staff at Motive mentioned that enhancing the authentic Dead Space‘s scares was a “pillar” that allowed for some additions. “it amplifies horror, if it’s something that was adding to it, then yeah – that’s a change we should try to do,” added Ducharme.

Ducharme additionally shared that the remake’s builders had been eager to keep away from including something that will “offend hardcore fans” of the unique Dead Space.

Additional reporting by Jake Tucker.-

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