Cuphead developer StudioMDHR has weighed in on online game delays, arguing that worker well-being must be prioritized over launch dates. Cuphead’s The Delicious Last Course DLC was delayed as a consequence of Covid-19, with studio boss Maja Moldenhauer telling IGN that she doesn’t care if a sport takes a very long time to return out because of prioritizing psychological well being.
Video sport delays spiked following the pandemic
“The number one thing, especially through Covid was keeping everybody happy,” Moldenhauer advised IGN. “This is video games. Take your time. Mental health needed to be at the forefront, taking the space and time that you needed, especially over the last two years. We’re like, ‘If it takes longer for the game to come out, it takes longer. Who cares?’”
Moldenhauer mentioned that she speaks from expertise, having beforehand labored in industries the place she didn’t have this luxurious. “If we’re going to risk it all, it’s going to be a company that we’re proud of,” she continued. “It’s going to be a company that is all the things, an amalgamation of all the things we’ve always ever wanted. Respect for each other, love and support – things that we didn’t receive in our past jobs. Well, we did, but at the end of the day there was a bottom line.”
Video sport delays have been a sizzling matter within the video games business lately, particularly after builders spoke out in regards to the stress and anguish attributable to crunch. Plenty of studios have since taken quite a few measures to fight the problem whereas some proceed to justify crunch.
God of War Ragnarok will come when it comes. Capiche?
In different information, The Callisto Protocol dev has mentioned that it’s looking for inspiration from real-life gore, and a tech YouTuber has constructed a functioning PS5 Slim earlier than Sony will get to it.