Sony by no means struck a Metal Gear Solid 4 PS3 exclusivity take care of Konami or Kojima Productions. Turns out, Hideo Kojima himself didn’t need to launch the sport on the Xbox 360. That’s in accordance to former Kojima Productions worker Ryan Payton, who was interviewed by writer Steven L. Kent for his e-book The Ultimate History of Video Games Volume 2.
Metal Gear Solid 4 PS3 launched in 2008 to common reward
Considering the reception of Metal Gear Solid 4 on PS3, it made many marvel why Konami didn’t launch the sport on Xbox 360, particularly for the reason that console was extraordinarily well-liked. The solely logical reply followers may consider was an exclusivity deal. Not fairly, apparently. “The prevailing belief around the industry was that Sony must have secured an exclusive deal for the game,” Payton instructed Kent (through ResetEra). “It wasn’t true. Had Kojima chosen to port the game to Xbox 360, his bosses would surely have approved the decision, but he wasn’t ready to make the jump.”
The precise clarification for Kojima not wanting to make the bounce is Xbox 360’s technical limitations. When Metal Gear Solid: Legacy Collection was introduced for PS3, the developer was quizzed in regards to the lack of an Xbox 360 model, to which he replied that he couldn’t launch Metal Gear Solid 4 (which is a part of the gathering) on Microsoft’s console as a result of “the amount of data in MGS4 is just too enormous.” PS3 had the benefit of Blu-ray discs however the recreation would want round seven DVDs to match on the Xbox 360. “When it’s the next [Xbox] console, maybe we can release it,” Kojima stated on the time. “If we released a version on the Xbox 360 without MGS4, then it’s not The Legacy Collection.”
In different information, PS1/PSP classics within the revamped PS Plus may have customized video filters amongst different options, and a PSVR 2 occasion is rumored to be occurring quickly.