Warzone 2.0 was played by 25million gamers in its first five days on sale, Activision has confirmed.
The long-awaited recreation launched final week (November 16), following the discharge of Call Of Duty: Modern Warfare 2.
After the discharge, the official Call Of Duty Twitter account confirmed large numbers of early gamers, tweeting: “Thank you: 5 days, over 25million players.”
To beat the first Warzone recreation in phrases of its numbers over its first 10 days on sale, the brand new recreation must attain 30million gamers in the subsequent five days.
— Call of Duty (@CallofDuty) November 21, 2022
Reviewing Warzone 2.0, EpicGames News wrote: “Can you top something like Warzone, what it represented and what it meant to so many people? No, but Warzone 2.0 is giving it a bloody good go and we’re here for the ride, even if that ride involves bartering for our lives on proximity chat while camping in a stairwell.”
Since its launch, the sport has encountered a lot of bugs, together with one the place gamers are being locked out of the sport until they purchase Call of Duty: Modern Warfare 2. Despite releasing simply days in the past, the sport has a (*25*) score on Steam, with gamers complaining about points with the nickname system, “constant” lag and the “never ending series of menus that are both useless and unintuitive”.
Last week, developer Activision Blizzard defined that throughout the downtime, “studio development resources (led by Raven Software) will be focused on ensuring the new Warzone 2.0 free-to-play ecosystem is running effectively.”
“Once the Warzone 2.0 ecosystem is fully stable, and after a small development break for Thanksgiving for the developers who observe this U.S. holiday, Warzone is planned to be relaunched as Call of Duty: Warzone Caldera as a separate experience,” continued the weblog.