100 Thieves confirmed in May that it is making its personal video game, the working title of which was merely Project X. And whereas it’s clear that the game is nonetheless extremely early in growth and the 100 Thieves workforce is nonetheless deciding what it needs the game to be, the org launched an replace on Project X at present that additionally featured suggestions on the game from 100 Thieves creators and early gameplay.
What is particular about Project X up to now? It’s a first-person shooter, and there is a playable prototype map that 100 Thieves is utilizing to check out ideas and collect suggestions on the title. Everything else is nonetheless up in the air.
“The goal was just to build a sandbox,” 100 Thieves CEO Nadeshot mentioned of the playable prototype featured in the Project X video. “A sandbox that could be a baseline prototype, so that we can get onto a map, shoot guns, and play a video game at the most basic level.”
The video continues with footage of 100 Thieves members duking it out in this prototype, which is a textureless first-person shooter map. The prototype is extremely easy, as Nadeshot advised it will be: clean partitions, inventory character fashions, and a multi-story construction the place gamers are taking pictures at one another. There are just a few fascinating parts included that do differentiate the very arena-looking map from video games like Call of Duty or VALORANT, nevertheless. Damage numbers seem over characters’ heads when injury is dealt to them, a function extra typical of cartoony shooters and battle royales. There’s even one video half the place characters are seen sliding and gaining momentum from sliding down a slope like the much-praised Apex Legends motion system.
The video additionally incorporates a number of recommendations from folks on completely different hallmarks from different video games that they might envision Project X taking on. From a Call of Duty Search and Destroy-type game to a system borrowing equally from VALORANT and battle royale video games, it’s clear that every one choices are nonetheless at the moment on the desk for what eventual form Project X might take.
One facet of the game that doesn’t appear to be up for debate, nevertheless, is its visible design. “Our goal is not to make… a dull, bare-bones, basic gun game,” Nadeshot mentioned. “We’re not knocking anyone that does that, [but] out goal for Project X, years from now, is for this to be a very bright, colorful, vibrant animated game.”
That design philosophy units Project X aside from one other creator-led video game mission, Dr Disrespect’s DEADROP, which has seemed a lot grittier and like its design leans extra right into a futuristic realism in the restricted glimpses followers have seen of the mission up to now. And as 100 Thieves president John Robinson famous, the org doesn’t even notably wish to contend with or compete in opposition to DEADROP.
With a community-driven mindset towards growth and a pair of core ideas seemingly in place, it’s going to be fascinating to see simply the place Project X goes in growth over the subsequent couple of years. One factor appears clear, nevertheless. The crew over at 100 Thieves isn’t quick on ideas.